I apologize for not wanting flash in my game when I wanted depth instead.
I like when a game challenges me by putting me in different situations to deal with instead of repetition.
Of course, I was talking about the demo, but the point of the demo is to hype of the game with a taste.
I pretty much said the taste was sour, at best.
It didn't make me want to buy the game, and since the game isn't exactly 10 bucks, I wouldn't really want to buy it.
That, and since I didn't play a lot of the original dmc series, I didn't have any expectations outside of the weird dialogue in this new one. I mean like, the only emotion was in the "fuck you" lines.
personally,
could be wrong,
but if the other button was a dash and had
enemies attacks where you could block but couldn't dodge
and
enemies attacks where you could dodge but couldn't block
there's an easy addition of depth right there in combat by adding one button
I'm no game designer, but they probably could have done something neat
And along with this being a demo,
it probably gave us things we won't have during the game at that point
like access to pretty much every weapon except the preorder ones.
It didn't totally go into the leveling system, but the demo didn't need it since you start of by apparently being op.
I did find the camera wonky, but mainly because I was trying to aim at a floating baby and it kept targeting the demon under it who was standing still and not attack me for some reason.
You're probably right about it being better since I don't remember it nor do I really care since it doesn't matter when the camera seems to lock in certain parts like when you're doing escapes or going through alleys.
But I didn't see much exploration in the demo.
Probably didn't help that the platforming and grapple missions just felt tacked on unnecessarily until the boss.
For the record, I played on normal and the Son of Sparda difficulty, I was expecting a bit more challenge, even if it was a demo.
I like when a game challenges me by putting me in different situations to deal with instead of repetition.
Of course, I was talking about the demo, but the point of the demo is to hype of the game with a taste.
I pretty much said the taste was sour, at best.
It didn't make me want to buy the game, and since the game isn't exactly 10 bucks, I wouldn't really want to buy it.
That, and since I didn't play a lot of the original dmc series, I didn't have any expectations outside of the weird dialogue in this new one. I mean like, the only emotion was in the "fuck you" lines.
personally,
could be wrong,
but if the other button was a dash and had
enemies attacks where you could block but couldn't dodge
and
enemies attacks where you could dodge but couldn't block
there's an easy addition of depth right there in combat by adding one button
I'm no game designer, but they probably could have done something neat
And along with this being a demo,
it probably gave us things we won't have during the game at that point
like access to pretty much every weapon except the preorder ones.
It didn't totally go into the leveling system, but the demo didn't need it since you start of by apparently being op.
I did find the camera wonky, but mainly because I was trying to aim at a floating baby and it kept targeting the demon under it who was standing still and not attack me for some reason.
You're probably right about it being better since I don't remember it nor do I really care since it doesn't matter when the camera seems to lock in certain parts like when you're doing escapes or going through alleys.
But I didn't see much exploration in the demo.
Probably didn't help that the platforming and grapple missions just felt tacked on unnecessarily until the boss.
For the record, I played on normal and the Son of Sparda difficulty, I was expecting a bit more challenge, even if it was a demo.