11-30-2012, 04:11 PM
First of all, I suggest dropping this weird format for your text; making it centered and with Courier New font doesn't make you more unique or easen our reading.
as for the sprite, the pose isn't that good. The original's pose isn't anatomically correct because of limitations and serve only for readability, so your sprite shouldn't be mimicking it. As for the colors, it looks too dull (as in, too gray) and the contrast is too harsh. Still, you're already away from simple brightness ramps newbie people tends to make, and you do seem to have a concept of hueshift, so that's great.
Sometimes, you don't need 3 shades per color, and you can even use shades from a color to shade other parts of the sprite. For example, Mario's skin tone and his red clothes can be shaded with same colors.
Finally, white will look better if shaded with a tinted gray; that is, a gray that hueshifts into some other color (red, blue, green etc). It all depends on the mood of your sprite.
here's my take on it, I also shuffled some pixels; I'd also do away with the black inside the sprite but I'll leave it to you.
as for the sprite, the pose isn't that good. The original's pose isn't anatomically correct because of limitations and serve only for readability, so your sprite shouldn't be mimicking it. As for the colors, it looks too dull (as in, too gray) and the contrast is too harsh. Still, you're already away from simple brightness ramps newbie people tends to make, and you do seem to have a concept of hueshift, so that's great.
Sometimes, you don't need 3 shades per color, and you can even use shades from a color to shade other parts of the sprite. For example, Mario's skin tone and his red clothes can be shaded with same colors.
Finally, white will look better if shaded with a tinted gray; that is, a gray that hueshifts into some other color (red, blue, green etc). It all depends on the mood of your sprite.
here's my take on it, I also shuffled some pixels; I'd also do away with the black inside the sprite but I'll leave it to you.