12-01-2012, 05:40 PM
(12-01-2012, 04:41 PM)Previous Wrote:(12-01-2012, 03:55 PM)TopSpinTheFuzzy Wrote: They're just done in unfreez, though, so they're not the best quality...
*cough*
These look fine as far as I can tell. However, you could easily reduce the colour count on some of these.
Hair highlight -> skin tone, you have an extra shade for the skin used only below the eye, that one can be substituted with the darker tone from the nose. The bright blue of his sleeve can be replaced with the cannon's gray, the blue with the pant's blue, etc. Try to merge similar colours as much as possible, as the differences would go pretty much unnoticed anyways.
I thought I had fixed that shade under the eye...
But you do bring up some valid points on using similar colours, and I hadn't really considered that before, so thanks
Also, I went ahead and animated the sprites as I figured they should look, and here they are.
Idle
Basic Attack
Spell Casting
Hurt
Support Item
Attack Item
Near Death
Revived
Moving
Victory
Fleeing