12-03-2012, 03:11 PM
(This post was last modified: 12-03-2012, 03:12 PM by SmashBroPlusB.)
(12-03-2012, 02:46 PM)Goemar Wrote: I never even knew tap-jump was ever an issue... ever.
Oh yeah, it's a huge thing when you get into the competitive scene. Certain players actually take sides whether Tap Jump on or off is a better advantage. Then again, I hardly play competitive if at all, but that's neither here nor there, is it?
(12-03-2012, 02:46 PM)Goemar Wrote: The Vita doesn't need a port of a more than likely pooey game of a series few care about any more. It would however do well with an awesome "handheld" version of a series which is loosing a bit of interest to grab some attention. Imagine a really cool 2D Ratchet and Clank like Contra or Metal Slug or something.
Now see, this is a point in which I believe the Nintendo DS (original, not 3DS) handled really well. For example, take the DS Sonic games. Instead of trying to use the 3D technology to make exploration-style games like the console Sonic titles or Super Mario 64 DS, the added graphical power was instead used to enhance a two-dimensional speed-platformer experience. In my opinion the original Sonic Rush was one of the best damn Sonic games ever made (classic, modern, whoever) because it blended 2D Sonic gameplay with new mechanics (Homing Jump, Blaze's SHOOOOORYUKEN) and exciting 3D effects (the arena of the water boss looping in a circle, the final zone's mecha shifting planes mid-battle) to create one exciting game.
Portable consoles should accept the fact that they are just that: portable consoles. I'd much rather have a very memorable and enjoyable 2.5D game on a console than an imitation of a home console experience.
But then again, that's neither here nor there, is it?