(11-21-2012, 01:58 PM)Hoeloe Wrote: We shouldn't have to look closely to see the detail. If any of your responses to criticism starts with "look closely" or "zoom in", then you're doing some thing wrong, so stop finding excuses and fix it.
This is going to be for a game for the DS (using the DSGameMaker) and so you'll see it a lot closer.
(11-21-2012, 08:12 PM)Rakia Wrote:(11-21-2012, 11:36 AM)Hero234 Wrote:(11-20-2012, 06:48 PM)Cobalt Blue Wrote: there isnt much to say about these, they're quite simple items and there isnt much detail nor they are specially elaborated or hard to reproduce.
although we'd like to recomend not using such a huge, empty canvas(let alone upload it) for the sake of.
If you look closely, then you'll notice detail. Also, I'm using this for a fan-game I'm making. That is why the screen is so blank.
Honestly, I turned my screen up to full brightness and zoomed in on my web browser and still couldn't really see detail. Contrast is extremely important.
The reason for it being so blank, is that it isn't entirely finished!
(11-21-2012, 01:34 AM)Previous Wrote: Aside from that, you have barely any contrast between your shades, Hero234. It's not really visible there are any shades at all. You should use more distinguishable colous and not multiple shades that look almost exactly the same. If you can't tell a shade apart from the next, you could just as well not use it at all.
I'd recomment you to read the Spriting Dictionary, especially the sections on contrast, lightsource and pillow shading.
There was a really big chance that I may have put too much of a contrast and it would have looked chunky!