12-05-2012, 02:16 AM
(09-12-2012, 07:47 PM)XPilot Wrote: Worked! I guess blender doesn't properly assign the textures to each mesh? That seems like a fairly big problem with blender, if that is in fact the case...
Edit: I see now that the rendered dae files are much worse looking than the corresponding obj files. Namely, the surface of the model is much smoother looking in the obj files. Perhaps this is another problem with Blender importing collada?
Edit 2: I've figured out that the reason for the smoother models is just a high poly count. The reason is that the brres viewer outputs much lower poly counts for PSK files as opposed to its OBJ and MD5 files. These differences get passed along when converting through Noesis.
And I think that pretty much concludes all my problems importing into blender!
have you tried in the well the tab that toggles when you hit N to change display from multitexture to glsl in the shading option it always looks better for me but you need to set up lights if you're going to do that.