12-06-2012, 01:33 AM
For the community, eh... ?
Does this mean the engine is going to be somewhat accessible to lower-level Game Maker users? Or is there a bit of scripting knowledge needed?
I like how the game uses neat little visual effects for commonplace Zelda tasks like cutting a bush or obtaining Rupees from a chest. It looks pretty cool in my opinion. A lot of fan game engines try to emulate the source perfectly, which is fine, but I like how this engine takes its own direction while still remaining faithful to the source.
Oh, and you can change item names right?
Does this mean the engine is going to be somewhat accessible to lower-level Game Maker users? Or is there a bit of scripting knowledge needed?
I like how the game uses neat little visual effects for commonplace Zelda tasks like cutting a bush or obtaining Rupees from a chest. It looks pretty cool in my opinion. A lot of fan game engines try to emulate the source perfectly, which is fine, but I like how this engine takes its own direction while still remaining faithful to the source.
Oh, and you can change item names right?