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NES Samus
#4
You could use the red as shading for the yellow to make the sprite more readible

[Image: 1xSw3]
[Image: 1xSyO]

Look at these for instance, these are good examples of 8-bit shading (totally not gonna be modest heh)
there's some shading on parts to give AA to the sprite, make things smoother
Otherwise you'd also shade the leg/arm that's further from the player, it gives a better idea of what goes where and adds depth to the sprite
[Image: E3DU8rS.png]
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Messages In This Thread
NES Samus - by ProtoTroid X - 12-06-2012, 08:24 AM
RE: NES Samus - by Gors - 12-06-2012, 09:24 AM
RE: NES Samus - by StarSock64 - 12-06-2012, 03:28 PM
RE: NES Samus - by Lexou Duck - 12-06-2012, 04:38 PM
RE: NES Samus - by Chris2Balls [:B] - 12-06-2012, 05:16 PM
RE: NES Samus - by Vipershark - 12-06-2012, 07:54 PM
RE: NES Samus - by ProtoTroid X - 12-06-2012, 09:30 PM
RE: NES Samus - by ProtoTroid X - 12-08-2012, 11:05 AM
RE: NES Samus - by Goemar - 12-08-2012, 02:15 PM
RE: NES Samus - by Vipershark - 12-08-2012, 02:25 PM
RE: NES Samus - by ProtoTroid X - 12-09-2012, 11:47 AM
RE: NES Samus - by Chris2Balls [:B] - 12-09-2012, 04:28 PM

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