12-07-2012, 06:04 AM
(This post was last modified: 12-14-2012, 08:37 PM by Bombshell93.)
Hey its been a while, I'm working on a project thats quite far into development but my sprites were rushed and have suffered for it.
I'd like to begin cleaning up the sprites before I present the game to steams Greenlight, with you help hopefully I can get them looking their best.
EDIT: I have chosen to go for another style, adding another dimension to the sprites allows the shading to show form better and the style will allow me to stay truer to the characters cartoony designs.
here is the current progress
just a few concept doodles I'm still working on the rest of the legimations
after I've finished the games level editor I'll be doing the 204 frames of leg animation. (was 240 but I realised the side and diagonal strafes on the up and down sprites can also be mirrored to cut down frame count)
Here are the current sprites, the general idea of what everything is, is easy to grasp but they just don't look good in use,
http://i.imgur.com/BJNv6.png
here is a screenshot of them in use
http://i.imgur.com/R2E0Q.png
EDIT: so this isn't directly related to this project but I did think I should give top-down sprites another go with a better understanding of colour pallets, here is what I came up with.
I'd like to start with the player and zombie sprites as their main parts of the game.
the sprites do rotate and are sampled via point sampling (not having any sticky icky interpolation blurring up my sprites)
I'll get to work and update soon, if anyone has anything worth mentioning about the sprites which I should take into account, I'll be watching the thread while spriting.
any and all comments and crits are welcomed and encouraged,
thanks in advanced,
Bombshell
I'd like to begin cleaning up the sprites before I present the game to steams Greenlight, with you help hopefully I can get them looking their best.
EDIT: I have chosen to go for another style, adding another dimension to the sprites allows the shading to show form better and the style will allow me to stay truer to the characters cartoony designs.
here is the current progress
just a few concept doodles I'm still working on the rest of the legimations
after I've finished the games level editor I'll be doing the 204 frames of leg animation. (was 240 but I realised the side and diagonal strafes on the up and down sprites can also be mirrored to cut down frame count)
Here are the current sprites, the general idea of what everything is, is easy to grasp but they just don't look good in use,
http://i.imgur.com/BJNv6.png
here is a screenshot of them in use
http://i.imgur.com/R2E0Q.png
EDIT: so this isn't directly related to this project but I did think I should give top-down sprites another go with a better understanding of colour pallets, here is what I came up with.
I'd like to start with the player and zombie sprites as their main parts of the game.
the sprites do rotate and are sampled via point sampling (not having any sticky icky interpolation blurring up my sprites)
I'll get to work and update soon, if anyone has anything worth mentioning about the sprites which I should take into account, I'll be watching the thread while spriting.
any and all comments and crits are welcomed and encouraged,
thanks in advanced,
Bombshell