12-07-2012, 06:48 AM
I don't know, I think that vectors be a better graphical choice for this type of game imo, but I'll digress.
to be honest, the fact that the head is huge and covers the whole body and legs kinda kills the readability, it makes them look like balls with arms running around the screen. I'd use a more realistic proportion for this, both for better representation (shoulders, legs) and immersion (a less cartoony setting will make it more scary, if that's what you're going for). But the main problem in this is the bland backgrounds. the grass doesn't look like grass, but rather a green sky with stars of some sort. Use a lot of vegetation, such as trees, bushes, and other props such as walls and dirt paths to decorate the background and make it more preasant to see.
Of course, I'm basing those C+C off the screen you gave me, so you might have more things in other parts of the game, but if not, please consider it.
to be honest, the fact that the head is huge and covers the whole body and legs kinda kills the readability, it makes them look like balls with arms running around the screen. I'd use a more realistic proportion for this, both for better representation (shoulders, legs) and immersion (a less cartoony setting will make it more scary, if that's what you're going for). But the main problem in this is the bland backgrounds. the grass doesn't look like grass, but rather a green sky with stars of some sort. Use a lot of vegetation, such as trees, bushes, and other props such as walls and dirt paths to decorate the background and make it more preasant to see.
Of course, I'm basing those C+C off the screen you gave me, so you might have more things in other parts of the game, but if not, please consider it.