12-08-2012, 12:30 AM
(This post was last modified: 12-08-2012, 01:45 AM by Greiga Master.)
Umm, wow apologies but it looks like I was interpreting the alpha values incorrectly and missing 1 more texture format the game uses
X
Should be more correct, but be careful if you're working in paint or anything because sprites could potentially have alpha transparent areas such as the impact effect with the cosmic owl's comets and sprites can potentially use pure white now. This wouldn't be a big deal but the game actually uses these alpha transparent textures to do sort of shading on the main sprite so I would just re upload everything.
Based on videos I've seen I assume FB means Final boss since sprites that involve that are used in the final boss fight. based on the count of files with .anim there are only 3 archives missing here.
EDIT: agh nevermind im still wokring on it.
EDIT 2: Yes now it looks correct truly this is the definitive version
http://ge.tt/3zjRJ9T/v/0?c
However, just as i initially suspected all the sprites use alpha transparency as a form of anti aliasing so removing transparency from them now is completely out of the question. But this fixes all the oddities noticed before. Sorry I didn't realize this before, it would help if I had actually played the game.
X
Should be more correct, but be careful if you're working in paint or anything because sprites could potentially have alpha transparent areas such as the impact effect with the cosmic owl's comets and sprites can potentially use pure white now. This wouldn't be a big deal but the game actually uses these alpha transparent textures to do sort of shading on the main sprite so I would just re upload everything.
Based on videos I've seen I assume FB means Final boss since sprites that involve that are used in the final boss fight. based on the count of files with .anim there are only 3 archives missing here.
EDIT: agh nevermind im still wokring on it.
EDIT 2: Yes now it looks correct truly this is the definitive version
http://ge.tt/3zjRJ9T/v/0?c
However, just as i initially suspected all the sprites use alpha transparency as a form of anti aliasing so removing transparency from them now is completely out of the question. But this fixes all the oddities noticed before. Sorry I didn't realize this before, it would help if I had actually played the game.