12-11-2012, 04:28 PM
Clash at Demonhead
An NES Shooter/Platformer, kind of like Metroid. What's cool is that there are over 30 routes you traverse over a world map, going from place to place trying to collect the medallions from the bosses in order to stop a life-ending bomb at the summit of the mountain. It's where I got my username from. I actually have really wanted to remake the original and then make a sequel to it. I have a lot of notes written down for it, actually.
Cocoron
A game on the Famicom that was developed by a team that had previously worked for Capcom. It takes place in a dream world where the player makes heroes based on a collection of heads, bodies and weapons that can be upgraded with powerups in game. It was one of the first games with character customization, and was ALMOST remade for the PC Engine CD, but it was scrapped and the rather complete prototype has never been leaked. Another one I'm trying to unofficially sequelize, again just with a lot of written notes and no real programming yet. =X
Legacy of the Wizard
A dungeon-crawling game from the NES era. You had the option of playing as a variety of family members who all became warriors when selected (the dog became a monster. If I remember correctly, other monsters couldn't hurt him). The game was a bit of a dungeon crawler, and the characters had to each go fight their respective bosses and retrieve a sword that the young hero had to use against the dragon they end up releasing. The cool part is that the dragon is in the center of this room that leads to various areas of the underground labyrinth, and you pass by him several times throughout the game and eventually fight him at the end.
Actraiser
A Super Nintendo game that was part a civilization growing simulator and part action platformer. You play the part of the Master, who watches over the people of the world. You control an angel who directs the people and also attacks monsters who would do them harm. Eventually, you get options to go fight greater evils on the ground as the Master and fight enemies and bosses. It had a sequel that did away with the sim aspect, but the game looked gorgeous and had amazing enemy designs.
Battletoads
One of the most frustratingly hard NES games. For some reason my parents bought this for my brother and I, and although we never, EVER came close to beating it, we enjoyed it very much. Battletoads just needs some more love.
That's all for now, I can think up more, but these are the ones that just came right out.