12-12-2012, 08:52 PM
It's supposed to be a Gameboy sprite so adding another shade is not really a part of the plan. Also I can't put any color down willy-nilly, I'm trying to have the values being compatible with the structure of GBC palette (the values are multiples of 8). Also I only get so much leeway with how it can be applied:
![[Image: i5aSaPEgsGMnX.png]](http://i1.minus.com/i5aSaPEgsGMnX.png)
So I would only have two sets of palettes to use (1 for the shell, 1 for the eye, anything else can use the other 6).
The palette aside, how would I do the "adding sharpening lights" you suggested. I'm not quite sure if I understand what you mean.
![[Image: ibirxOdeazbdYd.png]](http://i.minus.com/ibirxOdeazbdYd.png)
I'm also toying with the colors for the shell but none really work well.
![[Image: i5aSaPEgsGMnX.png]](http://i1.minus.com/i5aSaPEgsGMnX.png)
So I would only have two sets of palettes to use (1 for the shell, 1 for the eye, anything else can use the other 6).
The palette aside, how would I do the "adding sharpening lights" you suggested. I'm not quite sure if I understand what you mean.
![[Image: ibirxOdeazbdYd.png]](http://i.minus.com/ibirxOdeazbdYd.png)
I'm also toying with the colors for the shell but none really work well.
![[Image: i5xWAs90t0a1K.png]](http://i.minus.com/i5xWAs90t0a1K.png)