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DE-Tessellation
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Okay so I've looked at the models on this site and notice that they all are triangles. I don't know if this is because they auto tessalate when they are exported from a game, or if they start out that way but, if it is auto tessellation It would make sense. Would anyone know of a quick way to fuse the offending triangles into quads or would this be done manually? keep in mind i'm a blender user.
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Messages In This Thread
DE-Tessellation - by Red Streak - 12-17-2012, 05:09 PM
RE: DE-Tessellation - by TGE - 12-19-2012, 05:31 PM
RE: DE-Tessellation - by Red Streak - 12-21-2012, 12:45 PM

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