12-19-2012, 05:31 PM
(12-17-2012, 05:09 PM)Red Streak Wrote: Okay so I've looked at the models on this site and notice that they all are triangles. I don't know if this is because they auto tessalate when they are exported from a game, or if they start out that way but, if it is auto tessellation It would make sense. Would anyone know of a quick way to fuse the offending triangles into quads or would this be done manually? keep in mind i'm a blender user.Triangles are easier to process for the gpu so almost each game uses those.
You could also like google "Blender Convert Triangles to Quads"