NEW DEMO
"recolorme, you idiot. this is the same shit you gave us last time"
yes yes, but i updated it some before i get into the concept of what mimiga town should look like. here is some differences from the last demo:
- slopes
- no more flathead brad (still working on the sprites)
- supabuddie is an npc in the pixel cluster cave
- me porting the curly boss to a new room is getting better
- expanded the second room
- no more kazuma/zac talk at the start of the game
- currently changing the vipershark cutscene begining thing into something else
- changed the title screen music into unused music pixel decided not to put in cave story
yes, progress is slow. but at least im getting somewhere!! (heheh)