12-25-2012, 02:05 AM
Here's some gameplay feedback.
I think the characters can jump too far relative to how big the sprites are. I mean they jump high enough and their floatiness is fine but they go way too far on the x axis. I often overshoot when I'm trying to throw a flying kick/whatever at my opponent. Also, having such perfect control of your character's jump arcs seems a tad ridiculous. Air control should be toned down a little.
Half the moves seem to cause a knockdown, and that seems to break the flow of a match a lot - though lots of people have already said that. I think my main problem with the knockdowns is the fact that they're really fast. Like gravity's ultra high when you get hit or something. I think it'd make a big difference to make knockdowns slower.
Hope that helped.
I think the characters can jump too far relative to how big the sprites are. I mean they jump high enough and their floatiness is fine but they go way too far on the x axis. I often overshoot when I'm trying to throw a flying kick/whatever at my opponent. Also, having such perfect control of your character's jump arcs seems a tad ridiculous. Air control should be toned down a little.
Half the moves seem to cause a knockdown, and that seems to break the flow of a match a lot - though lots of people have already said that. I think my main problem with the knockdowns is the fact that they're really fast. Like gravity's ultra high when you get hit or something. I think it'd make a big difference to make knockdowns slower.
Hope that helped.