12-26-2012, 10:43 AM
me too, but one thing that i've learned not too long ago is that a good character design, especially for a "protagonist", there should be something that makes it pop.
I'm not saying to bloat the design with belts and zippers, but to give her an actual clothing instead of blobs of fabric covering her body. Notice that the simple inclusion of sewing lines already gives it a more lively look. Try finding the sweet spot between design/animation, then you'll have a winning design.
I'm not saying to bloat the design with belts and zippers, but to give her an actual clothing instead of blobs of fabric covering her body. Notice that the simple inclusion of sewing lines already gives it a more lively look. Try finding the sweet spot between design/animation, then you'll have a winning design.