12-27-2012, 05:16 PM
I've had similar problems with my dad talking to me about my game projects, I've learned to keep it out of my head, the pressure of him constantly asking "can you sell it yet?" "how will you make money?" "will that sell good?" was causing me to hesitate on every project, now that I've started ignoring him when he talks about my games and money I've made a lot more progress.
I've wanted to make games since I was 8 so my ambitions have always been to make a game I would enjoy, if other people liked it that would just be a bonus. The moment you try making a game to impress others rather than yourself, you lose your originality because your forced to look at what the majority of people like (I think that was the fuel for the hundreds of minecraft clones when that first exploded)
the only downside with me is its taken me far too long, a lot of my time now is sinking into job searching, I've been unemployed for 3 years and all I have to say for it is "I've learned a cubic sh*t tone" given the time again I'd no doubt have a game done and polished in the first year, but time moves on and I'm certainly pushing my luck.
I've wanted to make games since I was 8 so my ambitions have always been to make a game I would enjoy, if other people liked it that would just be a bonus. The moment you try making a game to impress others rather than yourself, you lose your originality because your forced to look at what the majority of people like (I think that was the fuel for the hundreds of minecraft clones when that first exploded)
the only downside with me is its taken me far too long, a lot of my time now is sinking into job searching, I've been unemployed for 3 years and all I have to say for it is "I've learned a cubic sh*t tone" given the time again I'd no doubt have a game done and polished in the first year, but time moves on and I'm certainly pushing my luck.