12-27-2012, 09:15 PM
(12-27-2012, 05:16 PM)Bombshell93 Wrote: I've had similar problems with my dad talking to me about my game projects, I've learned to keep it out of my head, the pressure of him constantly asking "can you sell it yet?" "how will you make money?" "will that sell good?" was causing me to hesitate on every project, now that I've started ignoring him when he talks about my games and money I've made a lot more progress.
I've wanted to make games since I was 8 so my ambitions have always been to make a game I would enjoy, if other people liked it that would just be a bonus. The moment you try making a game to impress others rather than yourself, you lose your originality because your forced to look at what the majority of people like (I think that was the fuel for the hundreds of minecraft clones when that first exploded)
the only downside with me is its taken me far too long, a lot of my time now is sinking into job searching, I've been unemployed for 3 years and all I have to say for it is "I've learned a cubic sh*t tone" given the time again I'd no doubt have a game done and polished in the first year, but time moves on and I'm certainly pushing my luck.
Well I know my dad means well and all. He was also confused with the concept of making a fangame/being unable to profit from it. God I can imagine the trouble I'd have explaining Free / Open Source Software to him, even if I've never actually contributed to one of those projects yet.
I always wanted to somehow be involved in games since I was a kid, myself. I remember reading an article in the old Nintendo Official Magazine (UK) about games programming and it seemed incredibly discouraging as it was talking about all sorts of advanced math. If it weren't for depression/SSRI issues in 4th year I would actually have a 4 year degree right now. There wasn't all that much advanced math beyond 1st year. After that it was all abstract stuff that wasn't dealing with things like differentiation/integration and more advanced concepts. I never thought independent development was a thing or that I'd be taking a shot at it!
Yeah, I'm realizing I'm running out of "buffer time" as time goes on, myself. I might have 2 or 3 years, including College if I go back next year.