12-27-2012, 10:49 PM
Programming always intruiged me, but I think my main drive for getting into game development is my attachment to creativity, I have aspergers syndrome and while growing up it showed the most, not many friends and issues with day to say life I got angry a lot, but my escape from anger was in drawing and playing pretend, always thinking up characters, worlds, laws for those worlds, hierarchies of gods, kings, species and their relationships with each other, when I realised games were designed and programmed, it became a fixation of mine to see some my worlds and characters come to life. Stories wouldn't do, I'm not a strong reader and couldn't make it through a book reading, let alone writing, movies wouldn't do, it'd require expensive equipment and assistance from people playing parts of the characters, so games were the best bet.
in terms of college I've heard good things about game design courses, according to a friend of mine their first year was planning and concepts, most days they'd have chats about what does well in what games while playing on handhelds, I'd say it seems layed back but when you think of it its still covering game design, so I was considering taking the course and I'd have the time to make a game (which would coincide with my grade as I could make the project the course project) but I'd have to wait until july to even think of signing up, it being halfway through the school year at the moment.
in terms of "buffer time" I'd say plan a small simple game, make it (regardless of efficiency, concentrate workflow on getting the game working) if its a simple enough game you'll have it done fairly quick, this will atleast make a good starting point, its my current premise with the P2P Arcade, a small platformer game, then expanded into a platformer and TDS then platformer, TDS and vertical scrolling shooter. I may go further with the project, but its likely by time I have them done I'll have started moving onto bigger projects.
in terms of college I've heard good things about game design courses, according to a friend of mine their first year was planning and concepts, most days they'd have chats about what does well in what games while playing on handhelds, I'd say it seems layed back but when you think of it its still covering game design, so I was considering taking the course and I'd have the time to make a game (which would coincide with my grade as I could make the project the course project) but I'd have to wait until july to even think of signing up, it being halfway through the school year at the moment.
in terms of "buffer time" I'd say plan a small simple game, make it (regardless of efficiency, concentrate workflow on getting the game working) if its a simple enough game you'll have it done fairly quick, this will atleast make a good starting point, its my current premise with the P2P Arcade, a small platformer game, then expanded into a platformer and TDS then platformer, TDS and vertical scrolling shooter. I may go further with the project, but its likely by time I have them done I'll have started moving onto bigger projects.