12-29-2012, 08:22 AM
A little leg movement, for instance for the recoil, could give a bit more life to the animation.
There's little to no transition from the idle to the shooting cycle, maybe you could suggest aiming or bringing the arms forward, some kind of movement that will help us understand that this character has decided to shoot.
There's little to no transition from the idle to the shooting cycle, maybe you could suggest aiming or bringing the arms forward, some kind of movement that will help us understand that this character has decided to shoot.