12-29-2012, 10:05 AM
(This post was last modified: 12-29-2012, 10:06 AM by Bombshell93.)
the legs will animate separate to the body so the player can run and shoot at the same time without my having to copy paste run cycles all over the sheet.
as for the shooting, after a little playing around with timing and frames, I think there may have actually been too much of a transition. Animation wise the raising of the gun had no weight and just felt stiff, gameplay wise it would create a delay between pressing a button and firing.
I cleaned up some timing and eliminated the transition into shooting, instead Sprocket just shoots.
as for the shooting, after a little playing around with timing and frames, I think there may have actually been too much of a transition. Animation wise the raising of the gun had no weight and just felt stiff, gameplay wise it would create a delay between pressing a button and firing.
I cleaned up some timing and eliminated the transition into shooting, instead Sprocket just shoots.