12-31-2012, 12:35 PM
(12-31-2012, 04:15 AM)Tiberious Wrote: What we should really do is figure out where all the objects are stored in the ROM. Using the 'Arwing Deconstructed' information, I was able to rebuild the low-poly Arwing, or the one you actually see most of the time, with minimal trouble. (the only problems I had were either misunderstanding how the mirroring worked, or misreading the vertex positions. After that, it was a breeze)
If you want to learn more, the link in Friedslick6's post has a link to VL-Tone's level editor and findings. I don't know why you'd want to do that (unless you're planning on making a viewer yourself).