12-31-2012, 07:33 PM
If you wouldn't mind working with me I've got an engine in XNA right now which could cut your memory and CPU use and easily handles assets without the XNA content processor allowing you to modify the spritesheets / backgrounds / etc. which could be helpful for content creators to play with their work on the go.
I could also whip up a level and character save and load and builder allowing people to tweak animation times, speed, strength, etc. to their characters easily and similarly stick their map gimmicks together easily.
Given a small texture processing it could also generate the alt colour characters on the go without needing another sprite sheet / draw effect.
I don't know much on online so that'd need your touch, I'm assuming your using 39.dll though because that from what I remember is an all time favourite in the game maker community.
I could also whip up a level and character save and load and builder allowing people to tweak animation times, speed, strength, etc. to their characters easily and similarly stick their map gimmicks together easily.
Given a small texture processing it could also generate the alt colour characters on the go without needing another sprite sheet / draw effect.
I don't know much on online so that'd need your touch, I'm assuming your using 39.dll though because that from what I remember is an all time favourite in the game maker community.