I appreciate the offer and all, but I'm fine sticking to what I know best.
The memory and CPU usage is really low as it as and since there isn't anything complicated to process. I took your advice and I'm loading the resources externally so its even less memory usage. The palette swapping would be cool, but color tints are good enough imo.
I actually plan on including a character and stage builder with the final version of the game. That way the game could be further expanded than it is.
Also I could port it to android for anyone wanting to play on the go (With a few limitations).
As for online, 39dll is really bad imo. It's really poorly coded and I have no idea why it's so popular :/ but it does get the job done. (It's not what I'm using though)
The memory and CPU usage is really low as it as and since there isn't anything complicated to process. I took your advice and I'm loading the resources externally so its even less memory usage. The palette swapping would be cool, but color tints are good enough imo.
I actually plan on including a character and stage builder with the final version of the game. That way the game could be further expanded than it is.
Also I could port it to android for anyone wanting to play on the go (With a few limitations).
As for online, 39dll is really bad imo. It's really poorly coded and I have no idea why it's so popular :/ but it does get the job done. (It's not what I'm using though)