01-03-2013, 06:15 AM
Hello I sorry but the NES has one predefined system palette with 64 colours (~54 usable) that cannot be changed :-)
(By the way no 8-bit colour depth as the NES uses colours based on YPbBr instead of RGB)
Thus, your "entire possible colour selection" needs to be replaced, here, have a wikipedia:
Background tiles can have their own four palettes so you have two sets of four palettes with four colours (one being alpha). I think one sprite palette has no alpha but don't ask meeeee :-)
This intel may be wrong (the bg pals not using their first entries sounds weird) but it's what I heard / read, I never worked with the NES (never had one, either (but played on one, once)).
The way you shaded the back makes it flat, I'd have used a specular spot instead of banding the line (but I guess that's what I always do haha) :>
(By the way no 8-bit colour depth as the NES uses colours based on YPbBr instead of RGB)
Thus, your "entire possible colour selection" needs to be replaced, here, have a wikipedia:
Background tiles can have their own four palettes so you have two sets of four palettes with four colours (one being alpha). I think one sprite palette has no alpha but don't ask meeeee :-)
This intel may be wrong (the bg pals not using their first entries sounds weird) but it's what I heard / read, I never worked with the NES (never had one, either (but played on one, once)).
The way you shaded the back makes it flat, I'd have used a specular spot instead of banding the line (but I guess that's what I always do haha) :>