01-03-2013, 05:12 PM
To be honest I was just really curious. I figured as much though, if there was a public tool out there we'd probably know about it.
When I ripped from Bastion the sprites had lots of blank space (by lots I mean lots), used (or at least usable) for animation, which I just left. This was partially because it was easier to leave it there than to crop it, but also because anybody who really wants to animate them properly can do so if they do a bit of space calculation. It's essentially just transparent bounding boxes, actually. I made it easier by adding lines, which lets you know the height of the boxes, but it shouldn't be too bad with Mario.
tl;dr I'd say keep the blank space. We'd have to be careful when cutting sprites to organise them though (for example if there's a long line you want to cut up so that you can stack it).
(01-03-2013, 04:43 PM)Ridge Troopa Wrote: I should bring up a bigger issue, though. When arranging these, should the blank space be kept for animating, or condense the spritesheet? Personally it might be better to keep as-is and just combine - blank space is negligible for PNG format.
When I ripped from Bastion the sprites had lots of blank space (by lots I mean lots), used (or at least usable) for animation, which I just left. This was partially because it was easier to leave it there than to crop it, but also because anybody who really wants to animate them properly can do so if they do a bit of space calculation. It's essentially just transparent bounding boxes, actually. I made it easier by adding lines, which lets you know the height of the boxes, but it shouldn't be too bad with Mario.
tl;dr I'd say keep the blank space. We'd have to be careful when cutting sprites to organise them though (for example if there's a long line you want to cut up so that you can stack it).