01-04-2013, 07:12 AM
your colours need a bit more harmony, at the moment each colour looks like its lit by a different colour at different intensities.
Namely the skin and shirt / hat need more contrast.
And I'd agree with 6 frames for a run cycle, its like a universal standard, its the minimum needed to have a walk animation look smooth in small - largeish sprites and these aren't particularly big.
I've not checked how your run cycle animates but one thing which I find helps is doing 1 legs full cycle (usually the closest to the view leg) then do the other leg the same but offset by 3 frames (and obviously shaded different)
Namely the skin and shirt / hat need more contrast.
And I'd agree with 6 frames for a run cycle, its like a universal standard, its the minimum needed to have a walk animation look smooth in small - largeish sprites and these aren't particularly big.
I've not checked how your run cycle animates but one thing which I find helps is doing 1 legs full cycle (usually the closest to the view leg) then do the other leg the same but offset by 3 frames (and obviously shaded different)