01-06-2013, 05:54 PM
Wow, that was pretty detailed!
1. Yeah, I had to move the eye farther on the eye than I normally do for the sake of the image. I've tried fixing it, but I just can't get it to look right. Darn you, spheres!
2. Yeah, I noticed after posting him. I think it's because angled his torso back but his tail upwards. If I do an update to him, that's one of the main things I'll fix.
3. Yeah, I noticed it, but I was a little lazy to fix it as I couldn't figure out a good way to change it. I thought of one while reading your post, so that's another change to add to the list. Fortunately, this one shouldn't be as noticeable with the right lighting.
4. I didn't notice it before, but the highlights on the letters aren't as bright as I thought they were. My main concern with the button text was readability. I opted for the beveled look over the highlights over highlighting all of the edges, but I guess I didn't make them bright enough.
5. Yeah, I don't know what that is... It's not part of the model and not part of the texture. I just noticed it's in the Machine Made render as well. It's probably a weird lighting quirk in the scene. I'll have to mess with settings to see if it goes away. Edit: It is a quirk. it goes away when rendered from any other angle, and changes location when rendered at different resolutions. Lemme see what I can do... Edit: Fixed it. I had to add a tiny light to fill in the spot.
Anyway, thanks for your in-depth feedback!
1. Yeah, I had to move the eye farther on the eye than I normally do for the sake of the image. I've tried fixing it, but I just can't get it to look right. Darn you, spheres!
2. Yeah, I noticed after posting him. I think it's because angled his torso back but his tail upwards. If I do an update to him, that's one of the main things I'll fix.
3. Yeah, I noticed it, but I was a little lazy to fix it as I couldn't figure out a good way to change it. I thought of one while reading your post, so that's another change to add to the list. Fortunately, this one shouldn't be as noticeable with the right lighting.
4. I didn't notice it before, but the highlights on the letters aren't as bright as I thought they were. My main concern with the button text was readability. I opted for the beveled look over the highlights over highlighting all of the edges, but I guess I didn't make them bright enough.
5. Yeah, I don't know what that is... It's not part of the model and not part of the texture. I just noticed it's in the Machine Made render as well. It's probably a weird lighting quirk in the scene. I'll have to mess with settings to see if it goes away. Edit: It is a quirk. it goes away when rendered from any other angle, and changes location when rendered at different resolutions. Lemme see what I can do... Edit: Fixed it. I had to add a tiny light to fill in the spot.
Anyway, thanks for your in-depth feedback!