If we want to keep them easily animate-able, we should, at least for overworld sprites. Without boxes there's no way to know where each frame should go.
The size of the boxes vary for each sprite, as far as I can tell. You can find the dimensions by dividing the width of the sheet by the number of sprites that span that width, and by dividing the height by the number of sprites that span that height. So for example, Corporal Paraplonk's boxes are 43x48, and Private Goomp's 42x38. This is assuming all animations in the sheet use the same boxes, and are touching each other and the borders (i.e. no gaps), which I'm pretty sure is the case here.
I could probably write a tiny script to figure out the boxes for a sheet, if the assumptions above are correct, and maybe do something with them. Kind of like how I made that program to organise my Bastion sheets. Or maybe Greiga Master would be able to give them coloured boxes when extracting them?
The size of the boxes vary for each sprite, as far as I can tell. You can find the dimensions by dividing the width of the sheet by the number of sprites that span that width, and by dividing the height by the number of sprites that span that height. So for example, Corporal Paraplonk's boxes are 43x48, and Private Goomp's 42x38. This is assuming all animations in the sheet use the same boxes, and are touching each other and the borders (i.e. no gaps), which I'm pretty sure is the case here.
I could probably write a tiny script to figure out the boxes for a sheet, if the assumptions above are correct, and maybe do something with them. Kind of like how I made that program to organise my Bastion sheets. Or maybe Greiga Master would be able to give them coloured boxes when extracting them?