01-08-2013, 03:50 PM
(This post was last modified: 01-08-2013, 03:50 PM by Superjustinbros.)
My apologies for not clarifying on this earlier. Here's where all the SMB sheets would go:
The "Items & Objects" sheet goes under SMB and SMB2J. It doesn't go under ANNSMB because the Star, Castle Flag, and Axe graphics are different.
The "Enemies" sheet goes under SMB, SMB2J, and ANNSMB. It contains a cleaner pallette (IMO) and some sprites using colors not seen in Ragnarok's sheet: an additional palette for both Goombas, the Pirhana Plants with the human head (plus upside-down variants of both Pirhana Plant variants), and additional Bullet Bill, Blooper, Bowser, and Cheep Cheep color schemes seen from only hacking the level attributes in a vanilla SMB ROM. Podobos also do not animate in SMB, SMB2J, and ANNSMB, only in the Game Boy Color game Super Mario Bros. Deluxe was that implemented. And not to mention the sheet also rotates Bowser's sprite properly to fit with all the other enemies facing left, whereas in Ragnarok's sheet, he's facing right.
And finally, the Tileset sheet goes under SMB and SMB2J, because with ANNSMB, it uses a combo of both SMB and SMB2J tiles with some customs (the microphone replacing the fence, and the Fuji TV logo replacing the Axe)
And here's an entire new sheet I completed recently.
Super Gussun Oyoyo (SNES)
Super Gussun Oyoyo 2 (SNES)
If the background color should be something else, let me know.
The "Items & Objects" sheet goes under SMB and SMB2J. It doesn't go under ANNSMB because the Star, Castle Flag, and Axe graphics are different.
The "Enemies" sheet goes under SMB, SMB2J, and ANNSMB. It contains a cleaner pallette (IMO) and some sprites using colors not seen in Ragnarok's sheet: an additional palette for both Goombas, the Pirhana Plants with the human head (plus upside-down variants of both Pirhana Plant variants), and additional Bullet Bill, Blooper, Bowser, and Cheep Cheep color schemes seen from only hacking the level attributes in a vanilla SMB ROM. Podobos also do not animate in SMB, SMB2J, and ANNSMB, only in the Game Boy Color game Super Mario Bros. Deluxe was that implemented. And not to mention the sheet also rotates Bowser's sprite properly to fit with all the other enemies facing left, whereas in Ragnarok's sheet, he's facing right.
And finally, the Tileset sheet goes under SMB and SMB2J, because with ANNSMB, it uses a combo of both SMB and SMB2J tiles with some customs (the microphone replacing the fence, and the Fuji TV logo replacing the Axe)
And here's an entire new sheet I completed recently.
Super Gussun Oyoyo (SNES)
Super Gussun Oyoyo 2 (SNES)
If the background color should be something else, let me know.