01-09-2013, 12:31 PM
Time for some new material. Today we've got a new rip and an update, so let's give a looksie.
Mission 3 (Area 3 - Underground River) [Metal Slug Advance]
Yup, still doin' this. The good news is that we're done with Mission 3. The bad news? Last area is an animated background. From start to finish. And considering the level maps don't seem to be set like in the NEOGEO games, this was a bit of a doozy.
And that's all for the first new sheet of 2013. Now for the updated one...
Mission 3: Underground Fortress (Environm. Objects) [Metal Slug 7/Metal Slug XX]
Remember this little number? Finally updated with the following:
1. The turret now has its muzzle flash SFX.
2. Finally decided to get that flippin' big shell. Since there's no way I can get its palette via my usual means, I gave it a custom palette.
And that's it for today. Now for Mission 4, which probably won't be as straining even with its(Relatively) bigger level maps.
Mission 3 (Area 3 - Underground River) [Metal Slug Advance]
Yup, still doin' this. The good news is that we're done with Mission 3. The bad news? Last area is an animated background. From start to finish. And considering the level maps don't seem to be set like in the NEOGEO games, this was a bit of a doozy.
And that's all for the first new sheet of 2013. Now for the updated one...
Mission 3: Underground Fortress (Environm. Objects) [Metal Slug 7/Metal Slug XX]
Remember this little number? Finally updated with the following:
1. The turret now has its muzzle flash SFX.
2. Finally decided to get that flippin' big shell. Since there's no way I can get its palette via my usual means, I gave it a custom palette.
And that's it for today. Now for Mission 4, which probably won't be as straining even with its(Relatively) bigger level maps.