01-09-2013, 01:20 PM
(01-08-2013, 06:24 PM)Baegal Wrote: Also, I don't know anything about programming, so I'll just ask: How will tall grass work if the game is 3d? In the previous games, didn't it randomly decide encounters for every tile you moved in the patches of grass? If so, how will it work if, say, these games don't move in a grid like BW did? I'm more curious that critical of this.
Since nobody answered this yet: most likely, it'll first have some way of detecting that you're in long grass (if you're walking on a specific type of surface or whatnot), and then it'll have some sort of algorithm that decides random encounters. What I'd do myself is that I'd have a grid arranged on the surface, each box similar to the size of tiles in the original games (relative to the rest of the world), and every time the player walks into a new box you run the random encounter algorithm. Then it won't do it again until you walk into another box.
If they do that, you've basically got the old system, but in 3D. That's how I'd personally do it, but they may do it completely differently, who knows. I haven't had any experience with coding 3D environments though so I could even be way off with the usability or possibility of my theory.
By the way, since I'm on the topic, it would be cool if they added more areas where random encounters can occur. I can't really think of anything right now but maybe you can climb huge trees or something? I dunno.