01-09-2013, 03:44 PM
(This post was last modified: 01-09-2013, 06:46 PM by lemurboy12.)
You gotta resize the texture's boundries and then scale down the uv
say something like this
![[Image: j2YvROE5DKi4U.png]](http://i.minus.com/j2YvROE5DKi4U.png)
to this
![[Image: jpfiAw7yKNoxF.png]](http://i.minus.com/jpfiAw7yKNoxF.png)
then just scale down the uv until it looks right
I have a feeling that didn't really help out at all though.
say something like this
![[Image: j2YvROE5DKi4U.png]](http://i.minus.com/j2YvROE5DKi4U.png)
to this
![[Image: jpfiAw7yKNoxF.png]](http://i.minus.com/jpfiAw7yKNoxF.png)
then just scale down the uv until it looks right
I have a feeling that didn't really help out at all though.