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6th gen omfg
#4
(01-09-2013, 08:19 PM)Iceman404 Wrote: It's on a completely flat surface, the shading is a bit too detailed, and the pose isn't dynamic enough.

may i ask what you mean exactly by the first and last points? How can I make the pose more dynamic?
as for the shading, I think i might just break gen V style and add a bit more 4th gen shading i guess? since I feel like I can animate it while keeping slightly more detailed shading. That's the only thing I really hated about fifth gen sprites fjsdlkfjsdfs
[Image: 8903ac75c9af0c51e0128d853eba836b.png?1357785515]
tweaked the colors to more official art colors, edited the ear, and tried to simplify the eyes.
and there's always more
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Messages In This Thread
6th gen omfg - by Cytric Acid - 01-09-2013, 07:10 PM
RE: 6th gen omfg - by Baegal - 01-09-2013, 08:03 PM
RE: 6th gen omfg - by Iceman404 - 01-09-2013, 08:19 PM
RE: 6th gen omfg - by Cytric Acid - 01-09-2013, 09:39 PM
RE: 6th gen omfg - by Baegal - 01-09-2013, 10:06 PM
RE: 6th gen omfg - by Cytric Acid - 01-09-2013, 10:15 PM
RE: 6th gen omfg - by Lexou Duck - 01-10-2013, 01:41 AM
RE: 6th gen omfg - by Garamonde - 01-10-2013, 09:26 AM
RE: 6th gen omfg - by Cytric Acid - 01-10-2013, 11:23 PM
RE: 6th gen omfg - by Lexou Duck - 01-11-2013, 01:24 PM
RE: 6th gen omfg - by Koopaul - 01-15-2013, 09:08 AM

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