01-10-2013, 02:59 PM
(This post was last modified: 01-10-2013, 03:50 PM by renatoboucas.)
(01-09-2013, 03:44 PM)lemurboy12 Wrote: You gotta resize the texture's boundries and then scale down the uv
say something like this
to this
then just scale down the uv until it looks right
I have a feeling that didn't really help out at all though.
What 3d program do you use to work on this models? I'm using Autodesk Maya but i'm having some troubles exporting file. How can i create one texture file getting all .bmps and saving in one .png like this?:
Is a automatic process or you did this manually?
https://www.dropbox.com/s/m8t2he6omhp907...ombine.png