01-10-2013, 07:49 PM
(01-10-2013, 08:15 AM)Gorsalad Wrote: considering the quality of your sprite, I dont think you should be focused in mimicking styles. You should be focused in making a good looking sprite, above all. The colors are eye-burning (high saturation; use less bright colors. I think you used MS Paint default colors for that, avoid them!) and you still have no notion of animation (did you proof-animate those sprites? Proof-animating is reccomended even for professional artists so don't be ashamed in doing that. There are great sprite animating programs in the gamedev section too, and they're free!) Classic RPG sprites are usually deformed to have their faces bigger in order to make their expressions readable in a limited size. And even if they were small, they had more interesting garment than a simble green shirt with blue pants.
Anyway templates for really small styles such as this one might be ok but I reccomend making a brand new sprite for every character.
Alright new colors/satuation of the new character mold. I will try to make it shorter and appealing to the eye.