01-12-2013, 04:57 PM
(12-30-2012, 07:54 AM)Rectangle Wrote: Hey any updates on this? I've been trying to crack the code here for a while as well, and have only got as far as decompressing fsys into fdat files using a quickbms script. If you need a good programmer to help you out, I have over a decade of experience in over 8 different languages (C++ included). All I would need is a file specification for those decompressed files, then I could easily go to town writing a decent model viewer/exporter.The script that I use outputs them as .unpacked, but other than that I have no idea. You can PM me if you want a sample. As for updates, I have found no evidence that bones exist in PBR, and it seems to animate all of the parts of the model in separate vertex groups. For example, in the dpgirl model has a vertex group called "Pelvis" and an animation afterward. I think, I'm not sure yet.