01-13-2013, 11:29 AM
I use Cinema 4D for the models and Fireworks for the textures.
For UVs, there is a function that calculates a spread out version of the UVs to try and minimize the number of skewed pixels on the texture. In C4D, it's called "Relax UVs", but I think it's called "Unwrap UVs" in other programs.
For UVs, there is a function that calculates a spread out version of the UVs to try and minimize the number of skewed pixels on the texture. In C4D, it's called "Relax UVs", but I think it's called "Unwrap UVs" in other programs.