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General Sprite Experimentation (previously colour experimentation)
#51
just playing around with pixels inbetween coding the vertical space shooter for P2PG arcade, I thought I'd try some mining stuff and eventually got into trying out my luck with human proportions again.
[Image: sWHKAJ8.png]
as per every piece of sprite work I do I have a story behind it and an idea behind it (at this point its just in case I get carried away with the spriting and end up with enough sprites to not want to waste.
Copperland, a powerful and rich mining state strike the barrier between hell and earth, demons start infesting the mines but something else came with them, magics and curses bled through the rocks giving birth to powerful artefacts, incredibly rare minerals and enchanted gems. Looking to further increase the power of the state miners are made considerable offers by the state leading to the best of the best shaping up for a half-miner / half-demon slayer life style.
a mining RPG, the characters goal is to slay the biggest, mine the shiniest, get the richest and survive to enjoy it!

ofc I stick by these are just doodles, I'm already working on 4 projects (the P2P Arcades 3 games and Thank the Moon the TSR project still in design stage, check my previous threads if your interested in taking part) so it'd be silly of me to take on another, so this won't be a game any time soon, I just like thinking up worlds and usually if I think up a world I imagine how I could play around in it.
Thanked by: Mag


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RE: General Sprite Experimentation (previously colour experimentation) - by Bombshell93 - 01-21-2013, 09:18 PM

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