01-23-2013, 11:04 PM
(01-02-2013, 08:49 PM)Chairman Pug Wrote:*Super late in seeing this*(12-11-2012, 03:28 PM)Koh Wrote: Startropics 1 and 2 (NES)
-These are great Zelda-like games. The first one could've done without the gridsnapping, like the 2nd one had; free movement. Otherwise, the soundtracks are really great and the games are fun. But, they're stuck on the NES, which means emulator only (unless you want to get an overpriced NES copy, or a beat down used copy).
I bought a complete in the box mint condition copy of the first for $10
also the 2nd one sucked pretty hard
the "gridsnapping" is INTENTIONAL AND IMPORTANT TO THE GAMEPLAY
Eh, I hate how people blame the removal of gridsnapping in Startropics 2 for their dying so much on missed jumps. At that point, you can't blame it on the game, but your poor platforming skills. They literally allow you to walk to the edge of whatever platform without walking off, so you just hug the edge and THEN jump. And you won't ever have problems with the platforming in the game. The gridsnapping makes it feel like Mike is sliding around on ice, and when you're trying to go right just after going up or something, you have to finish waiting on him to align himself vertically or horizontally on his imaginary sidewalk before you can move again. It doesn't feel natural or fluid at all. Gridsnapped movement should be reserved for RTS games like Final Fantasy Tactics or Fire Emblem, not realtime action/adventure/rpg games.