(01-24-2013, 09:25 PM)Phaze Wrote: I'm busy procrastinating working on a sprite animation tool so I'll need to pass. The tool sounds neat, though!
I have one that i already spent some time on. I'd like to give it to you but chances are it might be a bit confusing since i only really made it for me. I tried to give recolornerd a try at a skeletal animator editor (that i have to re-do all over) just a few mins ago and he was looost. To summarize, its not "cell-based", frames are source rectangles that can be rotated (not scaled tho) and have rectangles and circles for keypoints or collisions boxes.
Its like this:
Then there's the animationplayer that actually does the animating and drawing.
Phaze Wrote:I'm probably gonna need to make my own tool for editing levels in the future though, depending
Thats why i started making this. I was a bit tired of making these game-specific tools too.