01-27-2013, 10:45 AM
I don't really have the head for pixels at the moment, but let's see!
My main issue are the colours, though that's mostly personal preference. I'd prefer the ground to be less saturated and the grass to be less yellow-ish. Aside from that, the shading and details look like they were randomly scribbled onto the plain surface. They're really messy. The shades could use more contrast, too, and you could probably reduce the colour count without any visible difference.
Concerning the character, besides him being really bland and boring, there are symmetry issues. One arm is longer than the other and his head isn't centered (and too wide, I'd remove one pixel at either side starting below the hair). The skin shades need more contrast and could possibly be re-used for the belt bucket. Using white on your sprite and putting it on a white background should be avoided, too! The dark dot on his shirt seems quite random. The legs appear a tad short, removing a pixel or two from the connection ebtween them should help. The eyes look really weird with the whole in the top-left. Generally, I think you used too many colours for the amount of detail.
My main issue are the colours, though that's mostly personal preference. I'd prefer the ground to be less saturated and the grass to be less yellow-ish. Aside from that, the shading and details look like they were randomly scribbled onto the plain surface. They're really messy. The shades could use more contrast, too, and you could probably reduce the colour count without any visible difference.
Concerning the character, besides him being really bland and boring, there are symmetry issues. One arm is longer than the other and his head isn't centered (and too wide, I'd remove one pixel at either side starting below the hair). The skin shades need more contrast and could possibly be re-used for the belt bucket. Using white on your sprite and putting it on a white background should be avoided, too! The dark dot on his shirt seems quite random. The legs appear a tad short, removing a pixel or two from the connection ebtween them should help. The eyes look really weird with the whole in the top-left. Generally, I think you used too many colours for the amount of detail.