01-28-2013, 08:42 PM
@Yamcha/puggsoy - Pretty much, this project was originally started as a Voxel editor that would work similar to minecraft when placing voxels, but I decided to expand it to include pixel art as well.
Basically, the goal is to create a cross platform pixel/voxel art program for PC/Mac/Android/iOS/Win8/Win8Phone/HTML5 that will provide the user with the easiest, fastest, most professional means of doing pixel art, while at the same time, not compromising by making the other platforms lack features like you see with ports. Every platform will have the same exact experience, so it doesn't matter if you perfer using your mouse, or you want to do some rough work on your tablet to finish it on your PC, it's all going to work.
Some of the upcoming features:
- Full color control, edit in HSV, HSL, or RGB color formats, all in multiples of 255, just like in MS Paint and the Windows Default Color management tool. One of the most annoying part of getting a new program is that they're always using percentages, which make sense, but as pixel artists, you're used to the old format of 0-255. You can change it back to percentages though if you want to learn the new stuff. ;D
- Infinite zoom, you want a pixel to fill your entire screen? Go ahead!
- Pixel Precise brushes. You'll see exactly what your brush stroke will do before you press the left mouse button, letting you be ultra precise. You can also input your own brushes, have them be animated or colored, whatever you want!
- Layers, folders, and blend modes. No longer do the Photoshop artists get to have exclusive access to the burn/dodge brushes that are so popular with digital paintings, you can do them too!
- Animations similar to working with a game engine or Flash, with automated common effects. Want to make an animated pixel comic, with this, it'll be easy.
- Voxel mode, edit your pixel art in 3 glorious dimensions (kinda like Minecraft, but more for artists. )
I'll post an alpha thread as soon as I can get more of the bugs kinked out and finish up with features. That screenshot I posted was from an earlier build, now I'm disabling those buttonized sliders by default, and letting you choose if you want them or not. They look good and everything, but I want this program to be functional and beautiful, not just one sided.
Basically, the goal is to create a cross platform pixel/voxel art program for PC/Mac/Android/iOS/Win8/Win8Phone/HTML5 that will provide the user with the easiest, fastest, most professional means of doing pixel art, while at the same time, not compromising by making the other platforms lack features like you see with ports. Every platform will have the same exact experience, so it doesn't matter if you perfer using your mouse, or you want to do some rough work on your tablet to finish it on your PC, it's all going to work.
Some of the upcoming features:
- Full color control, edit in HSV, HSL, or RGB color formats, all in multiples of 255, just like in MS Paint and the Windows Default Color management tool. One of the most annoying part of getting a new program is that they're always using percentages, which make sense, but as pixel artists, you're used to the old format of 0-255. You can change it back to percentages though if you want to learn the new stuff. ;D
- Infinite zoom, you want a pixel to fill your entire screen? Go ahead!
- Pixel Precise brushes. You'll see exactly what your brush stroke will do before you press the left mouse button, letting you be ultra precise. You can also input your own brushes, have them be animated or colored, whatever you want!
- Layers, folders, and blend modes. No longer do the Photoshop artists get to have exclusive access to the burn/dodge brushes that are so popular with digital paintings, you can do them too!
- Animations similar to working with a game engine or Flash, with automated common effects. Want to make an animated pixel comic, with this, it'll be easy.
- Voxel mode, edit your pixel art in 3 glorious dimensions (kinda like Minecraft, but more for artists. )
I'll post an alpha thread as soon as I can get more of the bugs kinked out and finish up with features. That screenshot I posted was from an earlier build, now I'm disabling those buttonized sliders by default, and letting you choose if you want them or not. They look good and everything, but I want this program to be functional and beautiful, not just one sided.