01-29-2013, 06:17 AM
Easy, limit bullets to have a slow shooting ratio and being caught by guards is an instant death. Not to say you also could punish the player by giving them a poor score if he decides to use brute force too much. Or any of the mistakes punish you with a time reduction, etc.
logic time might work, too, but I am not a fan of it. I like when the variables are more directly related to your skill than steps you take; if I went by your idea, this would mean standing on the same spot would not decrease the time because it only decreases when you take a step or do an action. A constant time would entice the players to go as fast as they can. This game would be a balance between being fast, rewarding but really difficult and risky, or being cautious, slow and less rewarding.
Of course, this is still all in my head so I don't know which system would work the best. In theory, the game would look like this:
But I'm still thinking whether to make it a sidescroller or a top-down view.
logic time might work, too, but I am not a fan of it. I like when the variables are more directly related to your skill than steps you take; if I went by your idea, this would mean standing on the same spot would not decrease the time because it only decreases when you take a step or do an action. A constant time would entice the players to go as fast as they can. This game would be a balance between being fast, rewarding but really difficult and risky, or being cautious, slow and less rewarding.
Of course, this is still all in my head so I don't know which system would work the best. In theory, the game would look like this:
But I'm still thinking whether to make it a sidescroller or a top-down view.