01-29-2013, 10:50 AM
Personally I'm just against a time limit since this is the main downside of Pikmin for me. I mean OK, 20 minutes per day is OK, but a limited number of days as well makes it a game where you feel that you need to spend every second of your time working to reach your goal. I think this would be even worse in your game because it seems like a real tactical and strategic game in which you would plan and time your moves. I'm visualizing the GBC version of MGS, which had no time limit most of the time (there may have been one or two rooms that had to be done quickly).
What would be good is a time-trial mode, which could reward you with some sort of unlocks (or just high scores), so that people can try to do it as quick as possible if they want. But in the main game I think it would be better if you let people not have to worry about finishing it as quick as possible. Or at the very least, don't let it matter how quickly you do it, just give a specific length of time you're allowed to take (e.g. you have 10 minutes, if you finish it in 1 you don't get more points than if you finish in 9).
This is personal opinion of course, personally I prefer not feeling too pressured. It isn't a bad thing necessarily, but this looks like a strategy/stealth game, which I wouldn't like to play under time pressure. Plus no time limit lets you experiment with different techniques or paths, which I always find cool.
As for view, I'd vote for top-down (again since I'm imagining MGS). Side-scrolling could be interesting if you do it properly though.
What would be good is a time-trial mode, which could reward you with some sort of unlocks (or just high scores), so that people can try to do it as quick as possible if they want. But in the main game I think it would be better if you let people not have to worry about finishing it as quick as possible. Or at the very least, don't let it matter how quickly you do it, just give a specific length of time you're allowed to take (e.g. you have 10 minutes, if you finish it in 1 you don't get more points than if you finish in 9).
This is personal opinion of course, personally I prefer not feeling too pressured. It isn't a bad thing necessarily, but this looks like a strategy/stealth game, which I wouldn't like to play under time pressure. Plus no time limit lets you experiment with different techniques or paths, which I always find cool.
As for view, I'd vote for top-down (again since I'm imagining MGS). Side-scrolling could be interesting if you do it properly though.