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On Critiquing Vyrots
#3
2 immediate problems which are quite strongly linked,
lack of contrast and lack of definition. with the style your going for you want a lot more contrast to emphasize the form, alternatively you could have outlines, but I think contrast would serve you better.
In terms of design its an interesting idea, but their not very readable and need some immediate context, for presentations sake you should consider designing a world for the vyrots to reside it.
Thanked by: Novally


Messages In This Thread
On Critiquing Vyrots - by Woodledude - 02-01-2013, 03:40 AM
RE: On Critiquing Vyrots - by Novally - 02-01-2013, 04:17 AM
RE: On Critiquing Vyrots - by Bombshell93 - 02-01-2013, 04:59 AM
RE: On Critiquing Vyrots - by Previous - 02-01-2013, 05:05 AM
RE: On Critiquing Vyrots - by Novally - 02-04-2013, 12:18 AM
RE: On Critiquing Vyrots - by Xeroph - 02-04-2013, 01:25 AM
RE: On Critiquing Vyrots - by Gors - 02-04-2013, 04:32 AM
RE: On Critiquing Vyrots - by Koopaul - 02-04-2013, 04:42 AM
RE: On Critiquing Vyrots - by Woodledude - 02-04-2013, 07:20 PM
RE: On Critiquing Vyrots - by Xeroph - 02-04-2013, 07:27 PM
RE: On Critiquing Vyrots - by Novally - 02-04-2013, 08:06 PM
RE: On Critiquing Vyrots - by Shade - 02-05-2013, 03:29 PM
RE: On Critiquing Vyrots - by Gors - 02-05-2013, 03:51 PM

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