02-01-2013, 06:22 AM
I have never tried doodling in paper first to make sprites, but that's an interesting approach.
before you fix your own points, have in mind that what you've got here will not be a good pose at all because it lacks energy/it is not battle-ready. As the avatar you have, or that karate dude in your example, their poses are well-defined and you can see that they're ready to attack the opponent.
The key to making a god idle sprite is to make it battle-ready AND "simple" enough so all other animations can stem from it.
Spriting and animating characters, principally for fighting games, need to have a considerable amount of smoothness between actions (since you do namy of them at once). So, the less broken it is the transition between idle and punch is, the better. Imagine the sprites as a tree, the Idle being the main trunk. All other animations, such as ducking, jumping, attacking etc. comes from the Idle, so have that in mind.
before you fix your own points, have in mind that what you've got here will not be a good pose at all because it lacks energy/it is not battle-ready. As the avatar you have, or that karate dude in your example, their poses are well-defined and you can see that they're ready to attack the opponent.
The key to making a god idle sprite is to make it battle-ready AND "simple" enough so all other animations can stem from it.
Spriting and animating characters, principally for fighting games, need to have a considerable amount of smoothness between actions (since you do namy of them at once). So, the less broken it is the transition between idle and punch is, the better. Imagine the sprites as a tree, the Idle being the main trunk. All other animations, such as ducking, jumping, attacking etc. comes from the Idle, so have that in mind.