02-02-2013, 05:17 AM
(This post was last modified: 02-03-2013, 08:14 PM by Bombshell93.)
just a handful of things I'm going to introduce by next version, (obtw the obvious mario reference is being removed in place of an obvious sonic reference)
^ is Nayrman, I have Solaris and Ted sprited too, so next version should have character select too, still unsure of their unique gimmicks though.
EDIT: in an attempt to make the gameplay more reminiscent of sonic I've upped the player speed but slightly lowered acceleration, I've also been working on this for both gravity gimmicks and a loopty loop when the time comes.
EDIT: loopty loops will likely not happen, I've spent the past few hours trying to sort it out, although I can have it function fairly well it only does so via a glitch and as such doesn't look pretty, changing the rotation of the sprites is also a problem as they occasionally flicker between 2 sprites, it completely ruins immersion and just looks awful.
if I work in gravity it'll only be upside down in certain sections / via switches, at least then the control will be consistent and the sprites will look good.
but I did get more stuff done,
now there are NPC's who speak to you when you have enough score (I wrote a speech bubble helper which makes sure when they say something it looks pretty) when they speak to you they also add their names to a list of activated NPC's allowing them to be referenced later, maybe opening new paths, maybe giving entirely new levels, maybe spawning more enemies, etc. etc.
^ is Nayrman, I have Solaris and Ted sprited too, so next version should have character select too, still unsure of their unique gimmicks though.
EDIT: in an attempt to make the gameplay more reminiscent of sonic I've upped the player speed but slightly lowered acceleration, I've also been working on this for both gravity gimmicks and a loopty loop when the time comes.
EDIT: loopty loops will likely not happen, I've spent the past few hours trying to sort it out, although I can have it function fairly well it only does so via a glitch and as such doesn't look pretty, changing the rotation of the sprites is also a problem as they occasionally flicker between 2 sprites, it completely ruins immersion and just looks awful.
if I work in gravity it'll only be upside down in certain sections / via switches, at least then the control will be consistent and the sprites will look good.
but I did get more stuff done,
now there are NPC's who speak to you when you have enough score (I wrote a speech bubble helper which makes sure when they say something it looks pretty) when they speak to you they also add their names to a list of activated NPC's allowing them to be referenced later, maybe opening new paths, maybe giving entirely new levels, maybe spawning more enemies, etc. etc.